code/__DEFINES/_flags/obj_flags.dm ![code/__DEFINES/_flags/obj_flags.dm0](git.png)
EXAMINE_SKIP | Makes the Examine proc not read out this item. |
---|---|
IGNORE_DENSITY | Can we ignore density when building on this object? (for example, directional windows and grilles) |
ITEM_HAS_CONTEXTUAL_SCREENTIPS | Has contextual screentips when HOVERING OVER OTHER objects |
BLOCKS_CONSTRUCTION | Does this object prevent things from being built on it? |
BLOCKS_CONSTRUCTION_DIR | Does this object prevent same-direction things from being built on it? |
CLOTHING_PRISTINE | Integrity defines for clothing (not flags but close enough) |
FIRST_SOUNDS | Flags for the pod_flags var on /obj/structure/closet/supplypod |
Define Details
BLOCKS_CONSTRUCTION ![code/__DEFINES/_flags/obj_flags.dm 23](git.png)
Does this object prevent things from being built on it?
BLOCKS_CONSTRUCTION_DIR ![code/__DEFINES/_flags/obj_flags.dm 24](git.png)
Does this object prevent same-direction things from being built on it?
CLOTHING_PRISTINE ![code/__DEFINES/_flags/obj_flags.dm 27](git.png)
Integrity defines for clothing (not flags but close enough)
EXAMINE_SKIP ![code/__DEFINES/_flags/obj_flags.dm 17](git.png)
Makes the Examine proc not read out this item.
FIRST_SOUNDS ![code/__DEFINES/_flags/obj_flags.dm 34](git.png)
Flags for the pod_flags var on /obj/structure/closet/supplypod
IGNORE_DENSITY ![code/__DEFINES/_flags/obj_flags.dm 21](git.png)
Can we ignore density when building on this object? (for example, directional windows and grilles)
ITEM_HAS_CONTEXTUAL_SCREENTIPS ![code/__DEFINES/_flags/obj_flags.dm 22](git.png)
Has contextual screentips when HOVERING OVER OTHER objects