code/__DEFINES/_flags/shields.dm ![code/__DEFINES/_flags/shields.dm0](git.png)
SHIELD_TRANSPARENT | Transparent, let beams pass |
---|---|
SHIELD_ENERGY_WEAK | Flammable, takes more damage from fire |
SHIELD_KINETIC_WEAK | Fragile, takes more damage from brute |
SHIELD_KINETIC_STRONG | Strong against kinetic, weak against energy |
SHIELD_ENERGY_STRONG | Strong against energy, weak against kinetic |
SHIELD_DISABLER_DISRUPTED | Disabler and other stamina based energy weapons boost the damage done to the sheld |
SHIELD_NO_RANGED | Doesn't block ranged attacks whatsoever |
SHIELD_NO_MELEE | Doesn't block melee attacks whatsoever |
SHIELD_CAN_BASH | Can shield bash |
SHIELD_BASH_WALL_KNOCKDOWN | Shield bash knockdown on wall hit |
SHIELD_BASH_ALWAYS_KNOCKDOWN | Shield bash always knockdown |
SHIELD_BASH_WALL_DISARM | Shield bash disarm on wall hit |
SHIELD_BASH_ALWAYS_DISARM | Shield bash always disarm |
SHIELD_BASH_GROUND_SLAM | You can shieldbash target someone on the ground for ground slam |
SHIELD_BASH_GROUND_SLAM_DISARM | Shield bashing someone on the ground will disarm |
Define Details
SHIELD_BASH_ALWAYS_DISARM ![code/__DEFINES/_flags/shields.dm 29](git.png)
Shield bash always disarm
SHIELD_BASH_ALWAYS_KNOCKDOWN ![code/__DEFINES/_flags/shields.dm 25](git.png)
Shield bash always knockdown
SHIELD_BASH_GROUND_SLAM ![code/__DEFINES/_flags/shields.dm 31](git.png)
You can shieldbash target someone on the ground for ground slam
SHIELD_BASH_GROUND_SLAM_DISARM ![code/__DEFINES/_flags/shields.dm 33](git.png)
Shield bashing someone on the ground will disarm
SHIELD_BASH_WALL_DISARM ![code/__DEFINES/_flags/shields.dm 27](git.png)
Shield bash disarm on wall hit
SHIELD_BASH_WALL_KNOCKDOWN ![code/__DEFINES/_flags/shields.dm 23](git.png)
Shield bash knockdown on wall hit
SHIELD_CAN_BASH ![code/__DEFINES/_flags/shields.dm 21](git.png)
Can shield bash
SHIELD_DISABLER_DISRUPTED ![code/__DEFINES/_flags/shields.dm 13](git.png)
Disabler and other stamina based energy weapons boost the damage done to the sheld
SHIELD_ENERGY_STRONG ![code/__DEFINES/_flags/shields.dm 11](git.png)
Strong against energy, weak against kinetic
SHIELD_ENERGY_WEAK ![code/__DEFINES/_flags/shields.dm 5](git.png)
Flammable, takes more damage from fire
SHIELD_KINETIC_STRONG ![code/__DEFINES/_flags/shields.dm 9](git.png)
Strong against kinetic, weak against energy
SHIELD_KINETIC_WEAK ![code/__DEFINES/_flags/shields.dm 7](git.png)
Fragile, takes more damage from brute
SHIELD_NO_MELEE ![code/__DEFINES/_flags/shields.dm 18](git.png)
Doesn't block melee attacks whatsoever
SHIELD_NO_RANGED ![code/__DEFINES/_flags/shields.dm 16](git.png)
Doesn't block ranged attacks whatsoever
SHIELD_TRANSPARENT ![code/__DEFINES/_flags/shields.dm 2](git.png)
Transparent, let beams pass