code/__DEFINES/ai/ai.dm 
AI_BEHAVIOR_KEEP_MOVE_TARGET_ON_FINISH | Does finishing this task not null the current movement target? |
---|---|
AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION | Does this behavior NOT block planning? |
CAN_ACT_WHILE_DEAD | AI flags Continue processing even if dead |
RESIST_SUBTREE_PROB | probability that the pawn should try resisting out of restraints |
Define Details
AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION 
Does this behavior NOT block planning?
AI_BEHAVIOR_KEEP_MOVE_TARGET_ON_FINISH 
Does finishing this task not null the current movement target?
CAN_ACT_WHILE_DEAD 
AI flags Continue processing even if dead
RESIST_SUBTREE_PROB 
probability that the pawn should try resisting out of restraints