Space Station 13 - Modules - TypesDefine Details

code/__DEFINES/ai/ai.dm

AI_BEHAVIOR_KEEP_MOVE_TARGET_ON_FINISHDoes finishing this task not null the current movement target?
AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTIONDoes this behavior NOT block planning?
CAN_ACT_WHILE_DEADAI flags Continue processing even if dead
RESIST_SUBTREE_PROBprobability that the pawn should try resisting out of restraints

Define Details

AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION

Does this behavior NOT block planning?

AI_BEHAVIOR_KEEP_MOVE_TARGET_ON_FINISH

Does finishing this task not null the current movement target?

CAN_ACT_WHILE_DEAD

AI flags Continue processing even if dead

RESIST_SUBTREE_PROB

probability that the pawn should try resisting out of restraints