code/__DEFINES/layers_planes.dm ![code/__DEFINES/layers_planes.dm0](git.png)
SPACE_LAYER | Layers most often used by atoms of plane lower than GAME_PLANE |
---|---|
CATWALK_LAYER | catwalk overlay of /turf/open/floor/plating/plating_catwalk |
BELOW_OPEN_DOOR_LAYER | Layers most often used by atoms of plane equal or higher than GAME_PLANE |
BALLOON_CHAT_PLANE | Plane for balloon text (text that fades up) It's over lighting and every other crap because this is nearly as important as hud content and only visible to the user. |
SOUND_EFFECT_VISUAL_PLANE | Visuals that represent sounds happening, and can be seen while blind. |
LOBBY_BELOW_MENU_LAYER | Layer for lobby menu collapse button |
LOBBY_MENU_LAYER | Layer for lobby menu background image and main buttons (Join/Ready, Observe, Charater Prefs) |
LOBBY_SHUTTER_LAYER | Layer for lobby menu shutter, which covers up the menu to collapse/expand it |
LOBBY_BOTTOM_BUTTON_LAYER | Layer for lobby menu buttons that are hanging away from and lower than the main panel |
ESCAPE_MENU_PLANE | Plane related to the menu when pressing Escape. Needed so that we can apply a blur effect to EVERYTHING, and guarantee we are above all UI. |
PLANE_RANGE | The range unique planes can be in |
PLANE_CRITICAL_DISPLAY | This plane master will not go away if its layer is culled. useful for preserving effects |
PLANE_CRITICAL_NO_EMPTY_RELAY | This plane master will temporarially remove relays to non critical planes if it's layer is culled (and it's critical) This is VERY hacky, but needed to ensure that some instances of BLEND_MULITPLY work as expected (fuck you god damn parallax) It also implies that the critical plane has a *'d render target, making it mask itself |
PLANE_MASTERS_GAME | Plane master controller keys |
SCREENTIP_LAYER | Layer for screentips |
Define Details
BALLOON_CHAT_PLANE ![code/__DEFINES/layers_planes.dm 175](git.png)
Plane for balloon text (text that fades up) It's over lighting and every other crap because this is nearly as important as hud content and only visible to the user.
BELOW_OPEN_DOOR_LAYER ![code/__DEFINES/layers_planes.dm 89](git.png)
Layers most often used by atoms of plane equal or higher than GAME_PLANE
CATWALK_LAYER ![code/__DEFINES/layers_planes.dm 84](git.png)
catwalk overlay of /turf/open/floor/plating/plating_catwalk
ESCAPE_MENU_PLANE ![code/__DEFINES/layers_planes.dm 230](git.png)
Plane related to the menu when pressing Escape. Needed so that we can apply a blur effect to EVERYTHING, and guarantee we are above all UI.
LOBBY_BELOW_MENU_LAYER ![code/__DEFINES/layers_planes.dm 210](git.png)
Layer for lobby menu collapse button
LOBBY_BOTTOM_BUTTON_LAYER ![code/__DEFINES/layers_planes.dm 216](git.png)
Layer for lobby menu buttons that are hanging away from and lower than the main panel
LOBBY_MENU_LAYER ![code/__DEFINES/layers_planes.dm 212](git.png)
Layer for lobby menu background image and main buttons (Join/Ready, Observe, Charater Prefs)
LOBBY_SHUTTER_LAYER ![code/__DEFINES/layers_planes.dm 214](git.png)
Layer for lobby menu shutter, which covers up the menu to collapse/expand it
PLANE_CRITICAL_DISPLAY ![code/__DEFINES/layers_planes.dm 251](git.png)
This plane master will not go away if its layer is culled. useful for preserving effects
PLANE_CRITICAL_NO_EMPTY_RELAY ![code/__DEFINES/layers_planes.dm 255](git.png)
This plane master will temporarially remove relays to non critical planes if it's layer is culled (and it's critical) This is VERY hacky, but needed to ensure that some instances of BLEND_MULITPLY work as expected (fuck you god damn parallax) It also implies that the critical plane has a *'d render target, making it mask itself
PLANE_MASTERS_GAME ![code/__DEFINES/layers_planes.dm 265](git.png)
Plane master controller keys
PLANE_RANGE ![code/__DEFINES/layers_planes.dm 241](git.png)
The range unique planes can be in
SCREENTIP_LAYER ![code/__DEFINES/layers_planes.dm 268](git.png)
Layer for screentips
SOUND_EFFECT_VISUAL_PLANE ![code/__DEFINES/layers_planes.dm 178](git.png)
Visuals that represent sounds happening, and can be seen while blind.
SPACE_LAYER ![code/__DEFINES/layers_planes.dm 63](git.png)
Layers most often used by atoms of plane lower than GAME_PLANE