code/game/objects/items/summon.dm ![code/game/objects/items/summon.dm0](git.png)
STATE_IDLE | doing nothing/orbiting idly |
---|---|
STATE_RESET | performing reset animation |
STATE_ATTACK | performing attack animation |
STATE_RECOVER | performing animation between attacks |
/obj/item/summon | Simple summon weapon code in this file |
/datum/summon_weapon_host | Serves as the master datum for summon weapons |
/datum/summon_weapon | A singular summoned object |
Define Details
STATE_ATTACK ![code/game/objects/items/summon.dm 6](git.png)
performing attack animation
STATE_IDLE ![code/game/objects/items/summon.dm 2](git.png)
doing nothing/orbiting idly
STATE_RECOVER ![code/game/objects/items/summon.dm 8](git.png)
performing animation between attacks
STATE_RESET ![code/game/objects/items/summon.dm 4](git.png)
performing reset animation