ai_controller ![code/datums/ai/_ai_controller.dm 7](git.png)
Vars | |
ai_movement | Reference to the movement datum we use. Is a type on initialize but becomes a ref afterwards. |
---|---|
ai_status | Current status of AI (OFF/ON) |
ai_traits | Bitfield of traits for this AI to handle extra behavior |
behavior_args | Stored arguments for behaviors given during their initial creation |
behavior_cooldowns | Current actions and their respective last time ran as an assoc list. |
blackboard | This is a list of variables the AI uses and can be mutated by actions. When an action is performed you pass this list and any relevant keys for the variables it can mutate. |
continue_processing_when_client | Can the AI remain in control if there is a client? |
current_behaviors | Current actions being performed by the AI. |
current_movement_target | Current movement target of the AI, generally set by decision making. |
failed_planning_cooldown | Cooldown for new plans, to prevent AI from going nuts if it can't think of new plans and looping on end |
idle_behavior | The idle behavior this AI performs when it has no actions. |
max_target_distance | distance to give up on target |
movement_cooldown | Cooldown until next movement |
movement_delay | Delay between movements. This is on the controller so we can keep the movement datum singleton |
movement_target_source | Identifier for what last touched our movement target, so it can be cleared conditionally |
pathing_attempts | Tracks recent pathing attempts, if we fail too many in a row we fail our current plans. |
paused_until | AI paused time |
pawn | The atom this controller is controlling |
planning_subtrees | All subtrees this AI has available, will run them in order, so make sure they're in the order you want them to run. On initialization of this type, it will start as a typepath(s) and get converted to references of ai_subtrees found in SSai_controllers when init_subtrees() is called |
Procs | |
PerformIdleBehavior | Perform some dumb idle behavior. |
PossessPawn | Proc to move from one pawn to another, this will destroy the target's existing controller. |
SelectBehaviors | This is where you decide what actions are taken by the AI. |
TryPossessPawn | Abstract proc for initializing the pawn to the new controller |
UnpossessPawn | Proc for deinitializing the pawn to the old controller |
able_to_run | Returns TRUE if the ai controller can actually run at the moment. |
add_blackboard_key | Adds the passed "thing" to the associated key |
add_blackboard_key_assoc | Adds the value to the inner list at key with the inner key set to "thing" Throws an error if the key is not a list already, intended only for use with lists |
add_blackboard_key_assoc_lazylist | Similar to [proc/add_blackboard_key_assoc], assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist |
add_blackboard_key_lazylist | Adds the passed "thing" to the associated key, assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist |
change_ai_movement_type | Overrides the current ai_movement of this controller with a new one |
clear_blackboard_key | Clears the passed key, resetting it to null |
get_access | Use this proc to define how your controller defines what access the pawn has for the sake of pathfinding, likely pointing to whatever ID slot is relevant |
get_minimum_distance | Returns the minimum required distance to preform one of our current behaviors. Honestly this should just be cached or something but fuck you |
init_subtrees | Loops over the subtrees in planning_subtrees and looks at the ai_controllers to grab a reference, ENSURE planning_subtrees ARE TYPEPATHS AND NOT INSTANCES/REFERENCES BEFORE EXECUTING THIS |
insert_blackboard_key | Similar to [proc/add_blackboard_key], but performs an insertion rather than an add Throws an error if the key is not a list already, intended only for use with lists |
insert_blackboard_key_lazylist | Similar to [proc/insert_blackboard_key_lazylist], but performs an insertion / or rather than an add |
post_blackboard_key_set | Called after we set a blackboard key, forwards signal information. |
process | Runs any actions that are currently running |
queue_behavior | Call this to add a behavior to the stack. |
remove_thing_from_blackboard_key | Remove the passed thing from the associated blackboard key |
replace_planning_subtrees | Completely replaces the planning_subtrees with a new set based on argument provided, list provided must contain specifically typepaths |
set_ai_status | This proc handles changing ai status, and starts/stops processing if required. |
set_blackboard_key | Sets the key to the passed "thing". |
set_blackboard_key_assoc | Sets the key at index thing to the passed value |
set_blackboard_key_assoc_lazylist | Similar to [proc/set_blackboard_key_assoc] but operates under the assumption the key is a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist |
set_movement_target | Sets the current movement target, with an optional param to override the movement behavior |
sig_remove_from_blackboard | Signal proc to go through every key and remove the datum from all keys it finds |
Var Details
ai_movement ![code/datums/ai/_ai_controller.dm 37](git.png)
Reference to the movement datum we use. Is a type on initialize but becomes a ref afterwards.
ai_status ![code/datums/ai/_ai_controller.dm 17](git.png)
Current status of AI (OFF/ON)
ai_traits ![code/datums/ai/_ai_controller.dm 11](git.png)
Bitfield of traits for this AI to handle extra behavior
behavior_args ![code/datums/ai/_ai_controller.dm 23](git.png)
Stored arguments for behaviors given during their initial creation
behavior_cooldowns ![code/datums/ai/_ai_controller.dm 15](git.png)
Current actions and their respective last time ran as an assoc list.
blackboard ![code/datums/ai/_ai_controller.dm 21](git.png)
This is a list of variables the AI uses and can be mutated by actions. When an action is performed you pass this list and any relevant keys for the variables it can mutate.
continue_processing_when_client ![code/datums/ai/_ai_controller.dm 27](git.png)
Can the AI remain in control if there is a client?
current_behaviors ![code/datums/ai/_ai_controller.dm 13](git.png)
Current actions being performed by the AI.
current_movement_target ![code/datums/ai/_ai_controller.dm 19](git.png)
Current movement target of the AI, generally set by decision making.
failed_planning_cooldown ![code/datums/ai/_ai_controller.dm 31](git.png)
Cooldown for new plans, to prevent AI from going nuts if it can't think of new plans and looping on end
idle_behavior ![code/datums/ai/_ai_controller.dm 48](git.png)
The idle behavior this AI performs when it has no actions.
max_target_distance ![code/datums/ai/_ai_controller.dm 29](git.png)
distance to give up on target
movement_cooldown ![code/datums/ai/_ai_controller.dm 39](git.png)
Cooldown until next movement
movement_delay ![code/datums/ai/_ai_controller.dm 41](git.png)
Delay between movements. This is on the controller so we can keep the movement datum singleton
movement_target_source ![code/datums/ai/_ai_controller.dm 53](git.png)
Identifier for what last touched our movement target, so it can be cleared conditionally
pathing_attempts ![code/datums/ai/_ai_controller.dm 25](git.png)
Tracks recent pathing attempts, if we fail too many in a row we fail our current plans.
paused_until ![code/datums/ai/_ai_controller.dm 45](git.png)
AI paused time
pawn ![code/datums/ai/_ai_controller.dm 9](git.png)
The atom this controller is controlling
planning_subtrees ![code/datums/ai/_ai_controller.dm 33](git.png)
All subtrees this AI has available, will run them in order, so make sure they're in the order you want them to run. On initialization of this type, it will start as a typepath(s) and get converted to references of ai_subtrees found in SSai_controllers when init_subtrees() is called
Proc Details
PerformIdleBehavior
Perform some dumb idle behavior.
PossessPawn
Proc to move from one pawn to another, this will destroy the target's existing controller.
SelectBehaviors
This is where you decide what actions are taken by the AI.
TryPossessPawn
Abstract proc for initializing the pawn to the new controller
UnpossessPawn
Proc for deinitializing the pawn to the old controller
able_to_run
Returns TRUE if the ai controller can actually run at the moment.
add_blackboard_key
Adds the passed "thing" to the associated key
Works with lists or numbers, but not lazylists.
- key - A blackboard key
- thing - a value to set the blackboard key to.
add_blackboard_key_assoc
Adds the value to the inner list at key with the inner key set to "thing" Throws an error if the key is not a list already, intended only for use with lists
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
add_blackboard_key_assoc_lazylist
Similar to [proc/add_blackboard_key_assoc], assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
add_blackboard_key_lazylist
Adds the passed "thing" to the associated key, assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist
- key - A blackboard key
- thing - a value to set the blackboard key to.
change_ai_movement_type
Overrides the current ai_movement of this controller with a new one
clear_blackboard_key
Clears the passed key, resetting it to null
Not intended for use with list keys - use [proc/remove_thing_from_blackboard_key] if you are removing a value from a list at a key
- key - A blackboard key
get_access
Use this proc to define how your controller defines what access the pawn has for the sake of pathfinding, likely pointing to whatever ID slot is relevant
get_minimum_distance
Returns the minimum required distance to preform one of our current behaviors. Honestly this should just be cached or something but fuck you
init_subtrees
Loops over the subtrees in planning_subtrees and looks at the ai_controllers to grab a reference, ENSURE planning_subtrees ARE TYPEPATHS AND NOT INSTANCES/REFERENCES BEFORE EXECUTING THIS
insert_blackboard_key
Similar to [proc/add_blackboard_key], but performs an insertion rather than an add Throws an error if the key is not a list already, intended only for use with lists
- key - A blackboard key, with its value set to a list
- thing - a value to set the blackboard key to.
insert_blackboard_key_lazylist
Similar to [proc/insert_blackboard_key_lazylist], but performs an insertion / or rather than an add
- key - A blackboard key
- thing - a value to set the blackboard key to.
post_blackboard_key_set
Called after we set a blackboard key, forwards signal information.
process
Runs any actions that are currently running
queue_behavior
Call this to add a behavior to the stack.
remove_thing_from_blackboard_key
Remove the passed thing from the associated blackboard key
Intended for use with lists, if you're just clearing a reference from a key use [proc/clear_blackboard_key]
- key - A blackboard key
- thing - a value to set the blackboard key to.
replace_planning_subtrees
Completely replaces the planning_subtrees with a new set based on argument provided, list provided must contain specifically typepaths
set_ai_status
This proc handles changing ai status, and starts/stops processing if required.
set_blackboard_key
Sets the key to the passed "thing".
- key - A blackboard key
- thing - a value to set the blackboard key to.
set_blackboard_key_assoc
Sets the key at index thing to the passed value
Assumes the key value is already a list, if not throws an error.
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
set_blackboard_key_assoc_lazylist
Similar to [proc/set_blackboard_key_assoc] but operates under the assumption the key is a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
set_movement_target
Sets the current movement target, with an optional param to override the movement behavior
sig_remove_from_blackboard
Signal proc to go through every key and remove the datum from all keys it finds