gang ![code/modules/antagonists/gang/gang.dm 1](git.png)
Vars | |
acceptable_clothes | The list of clothes that are acceptable to show allegiance to this family. |
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free_clothes | The list of clothes that are given to family members upon induction into the family. |
gang_id | The abbreviation of the family corresponding to this family member datum. |
gang_name | The name of the family corresponding to this family member datum. |
gang_team_type | Type of team to create when creating the gang in the first place. Used for renames. |
handler | A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine. |
my_gang | The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums. |
original_name | The gangster's original real name. Used for renaming stuff, kept between gang switches. |
package_spawner | The action used to spawn family induction packages. |
starter_gangster | Whether or not this family member is the first of their family. |
Procs | |
equip_gangster_in_inventory | Gives a gangster their equipment in their backpack and / or pockets. |
Var Details
acceptable_clothes ![code/modules/antagonists/gang/gang.dm 18](git.png)
The list of clothes that are acceptable to show allegiance to this family.
free_clothes ![code/modules/antagonists/gang/gang.dm 20](git.png)
The list of clothes that are given to family members upon induction into the family.
gang_id ![code/modules/antagonists/gang/gang.dm 16](git.png)
The abbreviation of the family corresponding to this family member datum.
gang_name ![code/modules/antagonists/gang/gang.dm 14](git.png)
The name of the family corresponding to this family member datum.
gang_team_type ![code/modules/antagonists/gang/gang.dm 28](git.png)
Type of team to create when creating the gang in the first place. Used for renames.
handler ![code/modules/antagonists/gang/gang.dm 31](git.png)
A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.
my_gang ![code/modules/antagonists/gang/gang.dm 12](git.png)
The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.
original_name ![code/modules/antagonists/gang/gang.dm 26](git.png)
The gangster's original real name. Used for renaming stuff, kept between gang switches.
package_spawner ![code/modules/antagonists/gang/gang.dm 22](git.png)
The action used to spawn family induction packages.
starter_gangster ![code/modules/antagonists/gang/gang.dm 24](git.png)
Whether or not this family member is the first of their family.
Proc Details
equip_gangster_in_inventory
Gives a gangster their equipment in their backpack and / or pockets.