Space Station 13 - Modules - TypesVar Details - Proc Details

economy

Vars

bounty_modifierThe modifier multiplied to the value of bounties paid out.
civ_bounty_trackerContains the message to send to newscasters about earnings, updated on price_update()
earning_reportContains the message to send to newscasters about price inflation and earnings, updated on price_update()
export_totalTotal value of exported materials.
import_totalTotal value of imported goods.
inflation_valueA var that displays the result of inflation_value for easier debugging and tracking.
pack_price_modifierThe modifier multiplied to the value of cargo pack prices.
station_targetA var that tracks how much money is expected to be on station at a given time. If less than station_total prices go up in vendors.
station_target_bufferA passively increasing buffer to help alliviate inflation later into the shift, but to a lesser degree.
station_totalA var that collects the total amount of credits owned in player accounts on station, reset and recounted on fire()

Procs

inflation_valueProc that returns a value meant to shift inflation values in vendors, based on how much money exists on the station.

Var Details

bounty_modifier

The modifier multiplied to the value of bounties paid out.

civ_bounty_tracker

Contains the message to send to newscasters about earnings, updated on price_update()

earning_report

Contains the message to send to newscasters about price inflation and earnings, updated on price_update()

export_total

Total value of exported materials.

import_total

Total value of imported goods.

inflation_value

A var that displays the result of inflation_value for easier debugging and tracking.

pack_price_modifier

The modifier multiplied to the value of cargo pack prices.

station_target

A var that tracks how much money is expected to be on station at a given time. If less than station_total prices go up in vendors.

station_target_buffer

A passively increasing buffer to help alliviate inflation later into the shift, but to a lesser degree.

station_total

A var that collects the total amount of credits owned in player accounts on station, reset and recounted on fire()

Proc Details

inflation_value

Proc that returns a value meant to shift inflation values in vendors, based on how much money exists on the station.

If crew are somehow aquiring far too much money, this value will dynamically cause vendables across the station to skyrocket in price until some money is spent. Additionally, civilain bounties will cost less, and cargo goodies will increase in price as well. The goal here is that if you want to spend money, you'll have to get it, and the most efficient method is typically from other players.