input ![code/controllers/subsystem/input.dm 1](git.png)
Vars | |
all_macrosets | KEEP THIS UP TO DATE! |
---|---|
hotkey_mode_macros | Macro set for hotkeys |
input_mode_macros | Macro set for classic. |
macroset_classic_hotkey | Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input. |
macroset_classic_input | Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic. |
macroset_hotkey | New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type. |
Procs | |
setup_macrosets | Sets up the key list for classic mode for when badmins screw up vv's. |
Var Details
all_macrosets ![code/controllers/subsystem/input.dm 10](git.png)
KEEP THIS UP TO DATE!
hotkey_mode_macros ![code/controllers/subsystem/input.dm 23](git.png)
Macro set for hotkeys
input_mode_macros ![code/controllers/subsystem/input.dm 27](git.png)
Macro set for classic.
macroset_classic_hotkey ![code/controllers/subsystem/input.dm 18](git.png)
Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
macroset_classic_input ![code/controllers/subsystem/input.dm 16](git.png)
Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
macroset_hotkey ![code/controllers/subsystem/input.dm 20](git.png)
New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.
Proc Details
setup_macrosets
Sets up the key list for classic mode for when badmins screw up vv's.