gang_theme ![code/modules/antagonists/gang/themes.dm 2](git.png)
Gang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.
Vars | |
bonus_first_gangster_items | Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type) |
---|---|
bonus_items | Stuff given to every gangster in this theme. |
description | The radio announcement played after 5 minutes. |
everyone_objective | If this isn't null, everyone gets this objective. |
gang_objectives | The objectives for the gangs. Associative list, type = "objective" |
involved_gangs | All gangs in the theme, typepaths of gangs. |
name | The name of the theme. |
starting_gangsters | How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn. |
Var Details
bonus_first_gangster_items ![code/modules/antagonists/gang/themes.dm 14](git.png)
Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)
bonus_items ![code/modules/antagonists/gang/themes.dm 12](git.png)
Stuff given to every gangster in this theme.
description ![code/modules/antagonists/gang/themes.dm 8](git.png)
The radio announcement played after 5 minutes.
everyone_objective ![code/modules/antagonists/gang/themes.dm 16](git.png)
If this isn't null, everyone gets this objective.
gang_objectives ![code/modules/antagonists/gang/themes.dm 10](git.png)
The objectives for the gangs. Associative list, type = "objective"
involved_gangs ![code/modules/antagonists/gang/themes.dm 6](git.png)
All gangs in the theme, typepaths of gangs.
name ![code/modules/antagonists/gang/themes.dm 4](git.png)
The name of the theme.
starting_gangsters ![code/modules/antagonists/gang/themes.dm 18](git.png)
How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.