Space Station 13 - Modules - TypesVar Details

jps

Vars

avoidA perticular turf to avoid
idAn ID card representing what access we have and what doors we can open. Kill me
max_path_lengthMax amount of steps to search
minimum_distanceMinimum distance to the target before path returns
movement_pathA list for the path we're currently following
repath_cooldownCooldown for repathing, prevents spam
repath_delayHow often we're allowed to recalculate our path
simulated_onlyWhether we consider turfs without atmos simulation (AKA do we want to ignore space)
skip_firstShould we skip the first step? This is the tile we're currently on, which breaks some things

Var Details

avoid

A perticular turf to avoid

id

An ID card representing what access we have and what doors we can open. Kill me

max_path_length

Max amount of steps to search

minimum_distance

Minimum distance to the target before path returns

movement_path

A list for the path we're currently following

repath_cooldown

Cooldown for repathing, prevents spam

repath_delay

How often we're allowed to recalculate our path

simulated_only

Whether we consider turfs without atmos simulation (AKA do we want to ignore space)

skip_first

Should we skip the first step? This is the tile we're currently on, which breaks some things