summon_weapon_host ![code/game/objects/items/summon.dm 91](git.png)
Serves as the master datum for summon weapons
Vars | |
active | suppressed? |
---|---|
attacking | active projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1] |
controlled | actual projectiles |
idle | idle projectiles |
master | master atom |
range | range |
stack_time | default stack time |
weapon_type | projectile type |
Var Details
active ![code/game/objects/items/summon.dm 95](git.png)
suppressed?
attacking ![code/game/objects/items/summon.dm 99](git.png)
active projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1]
controlled ![code/game/objects/items/summon.dm 97](git.png)
actual projectiles
idle ![code/game/objects/items/summon.dm 101](git.png)
idle projectiles
master ![code/game/objects/items/summon.dm 93](git.png)
master atom
range ![code/game/objects/items/summon.dm 107](git.png)
range
stack_time ![code/game/objects/items/summon.dm 105](git.png)
default stack time
weapon_type ![code/game/objects/items/summon.dm 103](git.png)
projectile type