turf_fire ![code/game/objects/effects/turf_fire.dm 31](git.png)
Vars | |
allowed_colors | the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead |
---|---|
current_fire_state | Visual state of the fire. Kept track to not do too many updates. |
fire_power | How much power have we got. This is treated like fuel, be it flamethrower fuel or any random thing you could come up with |
hex_color | If we are using a custom hex color, which color are we using? |
interact_with_atmos | If false, it does not interact with atmos. |
magical | Is it magical, if it is then it wont interact with atmos, and it will not lose power by itself. Mainly for adminbus events or mapping |
Var Details
allowed_colors ![code/game/objects/effects/turf_fire.dm 50](git.png)
the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead
current_fire_state ![code/game/objects/effects/turf_fire.dm 48](git.png)
Visual state of the fire. Kept track to not do too many updates.
fire_power ![code/game/objects/effects/turf_fire.dm 44](git.png)
How much power have we got. This is treated like fuel, be it flamethrower fuel or any random thing you could come up with
hex_color ![code/game/objects/effects/turf_fire.dm 52](git.png)
If we are using a custom hex color, which color are we using?
interact_with_atmos ![code/game/objects/effects/turf_fire.dm 54](git.png)
If false, it does not interact with atmos.
magical ![code/game/objects/effects/turf_fire.dm 46](git.png)
Is it magical, if it is then it wont interact with atmos, and it will not lose power by itself. Mainly for adminbus events or mapping