cleanable ![code/game/objects/effects/decals/cleanable.dm 1](git.png)
Vars | |
persistence_allow_stacking | Can we stack multiple in one tile? |
---|---|
persistent | Is this kind of cleanable decal persistent |
wiped_by_floor_change | Are we deleted by turf changes? |
Procs | |
PersistenceLoad | Loads from a data list. |
PersistenceSave | A data list is passed into this. This should return null to skip saving, or the type of data to save. Type must be /cleanable. |
Var Details
persistence_allow_stacking ![code/game/objects/effects/decals/cleanable.dm 7](git.png)
Can we stack multiple in one tile?
persistent ![code/game/objects/effects/decals/cleanable.dm 5](git.png)
Is this kind of cleanable decal persistent
wiped_by_floor_change ![code/game/objects/effects/decals/cleanable.dm 9](git.png)
Are we deleted by turf changes?
Proc Details
PersistenceLoad
Loads from a data list.
PersistenceSave
A data list is passed into this. This should return null to skip saving, or the type of data to save. Type must be /cleanable.