breaching_hammer ![modular_bluemoon/SmiLeY/all_in/security/hammers/assault_hammer.dm 1](git.png)
Vars | |
breacher | The person breaching , initially us but we receive a signal with another one |
---|---|
breaching | If we are in the process of breaching |
breaching_delay | Delay between door hits |
breaching_multipler | the amount that the force is multiplied by , that is then applied as damage to the door. |
breaching_target | The door we aim to breach |
registered | If we are tracking the door and ourselves |
Procs | |
breaching_loop | Keeps looping under the door is no more , or someone moves , gets shot , dies , incapacitated , stunned , etc |
remove_track | Removes any form of tracking from the user and the item , make sure to call it on he proper item |
try_breaching | Does the checks for breaching |
Var Details
breacher ![modular_bluemoon/SmiLeY/all_in/security/hammers/assault_hammer.dm 26](git.png)
The person breaching , initially us but we receive a signal with another one
breaching ![modular_bluemoon/SmiLeY/all_in/security/hammers/assault_hammer.dm 22](git.png)
If we are in the process of breaching
breaching_delay ![modular_bluemoon/SmiLeY/all_in/security/hammers/assault_hammer.dm 18](git.png)
Delay between door hits
breaching_multipler ![modular_bluemoon/SmiLeY/all_in/security/hammers/assault_hammer.dm 28](git.png)
the amount that the force is multiplied by , that is then applied as damage to the door.
breaching_target ![modular_bluemoon/SmiLeY/all_in/security/hammers/assault_hammer.dm 20](git.png)
The door we aim to breach
registered ![modular_bluemoon/SmiLeY/all_in/security/hammers/assault_hammer.dm 24](git.png)
If we are tracking the door and ourselves
Proc Details
breaching_loop
Keeps looping under the door is no more , or someone moves , gets shot , dies , incapacitated , stunned , etc
remove_track
Removes any form of tracking from the user and the item , make sure to call it on he proper item
try_breaching
Does the checks for breaching