displaycase ![code/game/objects/structures/displaycase.dm 1](git.png)
Vars | |
alarm_manager | If we have a custom glass overlay to use. Represents a signel source of screaming when broken |
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Procs | |
trigger_alarm | Anti-theft alarm triggered when broken. |
Var Details
alarm_manager ![code/game/objects/structures/displaycase.dm 26](git.png)
If we have a custom glass overlay to use. Represents a signel source of screaming when broken
Proc Details
trigger_alarm
Anti-theft alarm triggered when broken.